﻿using UnityEngine;

namespace IQIGame.Onigao.GamePlay
{
    public static class StoryClientUtil
    {
        public static bool IsEditorMode
        {
            get
            {
#if UNITY_EDITOR
                if (!Application.isPlaying || StoryEditorMainUpdate.Instance)
                {
                    return true;
                }
#endif
                return false;
            }
        }
    }
}